I did kinzuadder, kinzu core KPM, rival 100 core zowie and G502. I can get the favorite sensor to the degree on the desired shape in my edited mice. I will not consider the aspect of shape fit with hands that affect the outcome in the game. + Very crude, easy to target, accurate prediction, more than 3366 The spray phases in the game are not as good as the 3310 on roccat and zowie. And like the 3366, it seemed to have the same level of alignment. But after a while I started to notice that they were a bit less accurate than the 3366. key assignments, mouse sensitivity, and Lightsync effects excluding game-driven ones), while the game-driven list contains games that automatically control the lighting on Lightsync devices to synchronize with in-game events. + The initial feeling to me about this sensor is pretty good despite the high lift off. The difference is that the list you are on shows games that can have custom profiles in G HUB for Logitech devices (i.e. Although I noticed the performance on the 3366 seemed firmer and better than the 3310, which was coarser and better predictable in the aim phases in the game. I'm a cs1.6 player and I'm pretty sure this is when it comes to spraying, it's less accurate than KPM and Zowie. The difference is very small on the paintman, but in the game it will answer this question. + At this Logitech sensor (I have not tried with the 336x of other vendors) I can detect that the sensor is straight line more than the 3310 sensor (specifically on KPM and Zowie). I'm not sure but differences can be realized and I do not like this. But it seems that sensor performance is dependent on this driver, which is when I removed or failed to start them automatically after restarting my computer. + Will need to use the driver to customize the surface under the mousepad, then I can play stable and better. Here I would like to share a little personal thought about the performance of the Logitech 3366 and Mercury sensor series.
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